

But the trons grid and inventory is very limited compared to the players. With the addition of the trons, building independent outposts does not require the characters presence anymore. + Grid size and inventory size of the trons.

I usually have 8 to 10 roboports mk2 on it, which is enough, but I would also like to have 10 exos, not just 2, for fast running. because riding back and forth trains to get the stuff to build in a megabase with outposts is really annoying. I cheat by using an inventory widening mod. Large power pole wire range and substation wire range and coverage. Radar scanning/constant observation range (but allow limiting radar constant observation range, if observing too much has an impact on UPS). Since space and new resources are just as important as getting the most out of your current space and resources I argue that "infinite" damage is very much worth thinking about.Īlso, artillery range can be researched to infinity and this one is "really" infinitely usefull (tying in with the above, for easy clearing of large new areas).Īs for actual new infinity research, I´d go for two quality of life / reduction of factory clutter improvements: On biter-heavy maps, upgrading damage can heavily reduce the effort you need to put into defending your territory as well as the effort of clearing more territory. Military research may not be theoretically infinitely usefull, but in practice, reaching that point (killing behemots with anything with one shot) will not happen anytime soon. The point is to see what creative ideas other can come up with. Yeah i know, trains, spidertrons etc, but i see those just as hard disc, and players inventory is ram, its just more flexible to work with players inventory, others has their own limitation, and cost player's time.Īnd yes i know there are mods, but that's not the point. Late game, building bigger and bigger outpost often comes with annoying "inventory full" message. I'll start first, my idea is Toolbelt 2-∞Įvery level increase inventory slot by 2~5, cost increase linearly like mining prod. I was going to suggest a new research, but i think its more fun to open for all to come up with creative ideas. So really there is only one choice in super late game, mining prod. Bot speed reduce bot count and save ups, but the diminish return is too harsh that it cannot compete against mining prod.Slow down depletion rate -> Build outpost less often -> Save player timeĪnd it is widely agreed ups and player time are 2 most valuable resources in super late game. Increase mining speed -> Reduce miner count -> Save upsī. Mining prod is so damn good, because it gives 2 benefit:Ī.

Military doesn't really have infinite research.There are 3 infinite researches: Military, Mining prod, Bot speed. Come up with other infinite research that is equally good, so player needs to make a decision. Tldr: Mining productivity is extremely good.
